Definition of “Siege (Sieging)” in League of Legends?

Sieging is the process of applying sustained pressure to enemy turrets or inhibitors by pushing minion waves into a structure and attacking it from a safe distance. Teams usually group together for a siege, allowing long range damage dealers to chip away at defenses while the Frontline protects them from sudden engages. Effective sieging often involves coordinated spacing, controlled vision, and steady pressure that prevents the defending team from finding a clean initiation.

A strong siege becomes even more threatening when a team has reliable Poke, since repeated long range damage can force enemies to recall or give up ground. Siege scenarios are also strengthened by powerful Buffs such as Baron, which enhance minions and make it far harder for the defending team to clear waves quickly. Advancing a siege means continuing to push waves, deny space, and chip down structures until they eventually collapse, opening the map further for future objectives.


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