Definition of “Roam” in League of Legends?

Roaming is when a laner temporarily leaves their lane to influence another area of the map, creating pressure that can shift the momentum of the match. A roam is usually initiated to assist a teammate with a coordinated Gank, secure control around an important objective, or punish an enemy who is overextended. Because supports and mid laners sit closest to multiple routes, they tend to roam more frequently and can impact skirmishes on both the top and bottom sides of the map.

A strong roam requires precise timing and awareness of your own lane state. Leaving too early can cause you to lose minions, turret plates, or Push advantage, while roaming too late may result in a missed opportunity. Successful roams often reward your team with kills, summoner spell advantages, or deeper vision around contested zones. Over time, consistent roaming pressure can disrupt enemy rotations, influence lane matchups, and help establish broad map control that carries into the mid game.


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